Agree first, then start drawing

King's Cup House Rules

Choose clear King's Cup house rules for timing, passes, card meanings, the broken circle, custom rules, and the fourth King.

Play King's Cup Online

Quick answer: King's Cup house rules are group-specific additions or replacements. Agree on them before the first card, keep them visible, and give every player a no-explanation-needed pass.

Six House Rules Worth Setting

  1. Answer timer: allow three to five seconds in Rhyme and Categories.
  2. No repeats: an answer already used in a round cannot be used again.
  3. Pass rule: every player gets at least one unconditional pass.
  4. Rule cap: keep no more than three custom persistent rules active.
  5. Circle rule: decide whether breaking the card ring has a consequence.
  6. Ending: stop at the fourth King or finish the deck.

Fair-Play Rules

Do not create rules aimed at one person's identity, ability, private life, or consumption. Safety questions and genuine rule clarification should not trigger Question Master. A player may replace any prompt without explaining why.

Fun Custom Rule Ideas

  • Speak in a chosen accent until the next Jack.
  • No first names until the next Queen.
  • Before drawing, compliment another player.
  • Use only your non-dominant hand.
  • Add one word to a continuing group story.

Keep the Rules Visible

Write persistent rules on paper or in a shared note. For a custom starting point, use the rule generator and edit any result that does not fit your group.